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Anca de Waal

Game Producer

Experience

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Metro Awakening VR

Genre: Story driven first-person shooter
Primary Role: Producer
Platform: Quest 2, Quest 3, PSVR 2, Steam VR, Viveport
Team Sizes: 3 - 12
Status: Released
website

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Project Exhibited

Genre: Stealth

Primary Role: Associate Producer

Platform: PC

Engine: Unreal Engine 4

Project Duration: 32 weeks

Team Size: 28 - 33

Status: Released

Try Out For Free!

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Internship Soedesco 

Duration: September 7, 2020 - August 13, 2021
Responsibilities: Testing, FQA/CQA support, Localization support, Age Ratings, (Product Backlog, Pipelines for Studios)
Featured Games: Kaze and the Wild Masks, Monster Crown, Dog Duty, Truck Driver,  Hammerhelm, Defunct

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Little Thorns

Genre: Cooperative Bossfighter
Primary Role: Scrum Master
Platform: PC 
Engine: Unreal Engine 4
Project Duration: 8 weeks
Team Size: 22
Status: Released
Try Out For Free!

Kitty Caller

GenreBullet Hell

Primary Role: QA

Platform: Mobile

Engine: Unreal Engine 4

Project Duration: 2 weeks

Team Size: 7

Status: Not Released

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Special Skills

Quality Assurance

Quality Assurance or testing in general seems to always have been a small part ​of my responsibilities in most of my projects. Of course, not without reason. Testing for a producer role has given me more awareness of the status of a product, allows me to understand priorities better and sometimes grants a different perspective on the product, clearing up issues and/or bugs to report back to the team. 

Personal & Project Planning

Being my messy self has never shown as much progress as when I became a better planner, helping me and the team to become more motivated and more efficient. Experience in all phases of game development have helped me give a better understanding of what is needed on the planning side. ​

Agile Development

Scrum has been my most familiar companion when it comes to an agile development framework and I have a PSM-I certificate to prove it. 
Kanban is a close second in terms of experience. However, both frameworks have often been adapted based on the team's needs. 

Basic Visual Scripting (Blueprints)

During my education, I have worked with Unreal Engine 4, which granted the opportunity of working with visual scripting or in this case Blueprinting.  I had taken the chance to try out the role of technical designer in a project to learn more about this subject and thus give me a basic understanding of this visual scripting. 

Risk Management

There is always something bound to happen in game development that throws off the initial planning and/or requires action to avoid it from escalation. 
That is why I like to invest in risk management to predict such changes and be prepared for those. It is part of the process to respond to change, of course with a clear priority based on severity and reproducibility. 

  Communication

Communication is a critical part of our jobs; it helps mitigate risks, it identifies problems, and may make or break your bond with the team. 
I have worked both in small and large teams, worked with stakeholders, outsourcers and have thus managed to refine my communication skills. Whether I need to communicate something online, offline, in individual or group settings - I am up for the task!
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Tools

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Google Drive

7 years 

Trello

1 Year

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HacknPlan

2 Months

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Jira Software

6 years 

Unreal Engine

7 years

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Painter Essentials 7

2 years

Perforce

7 years

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Microsoft Office

13 Years

Contact

          Name            

Anca de Waal

         E-mail            

ancadewaal@hotmail.com

        Location         

Vlijmen, The Netherlands

       LinkedIn        

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Monday

1 Month

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© 2020 Anca de Waal. Proudly created with Wix.com

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